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Ritter Kunibert's 12er Stich

Out of stock.
  • Description
    Cards are numbered 1-12, with black cards representing positive numbers and red negative. Cards played to the table in turn raise or lower the running value of the trick. A player bring the value to exactly 12 or 0 takes the trick and the points (positive and negative cards all score positive points). The running value of the trick may never go below 0 or above 12. If a player cannot play, he draws from the deck in Go Fish style. Play ends when one player empties their hand, and that player scores a bonus for doing so. - BoardGameGeek
  • Details
    Ages: 10 and up
    Category: Card Game
    Designer: Jurgen Hagedorn
    Mechanics: Trick-taking
    Players: 3 to 6
    Publisher: Hexagames
    Time: 20 minutes
    Year: 1987
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