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Killer Bunnies Omega Series Cards

Out of stock.
  • Description

    Omega Cards are promotional cards distributed at conventions, bunny promotions and special bunny events. Some cards are distributed when you buy your game through Playroom Entertainment or from select retailers.

    Omega Cards 1-12 are also included as part of Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster, and are considered promotional cards for Killer Bunnies and the Quest for the Magic Carrot. Omega Cards 13 and onwards are considered promotional cards for Killer Bunnies and the Conquest of the Magic Carrot.

    Bunny’s Eleven
    Omega 01: Allows a player to steal the winnings from any opponent who is successful at either the Carrot Top Casino or Casino Royale (Orange Booster Deck). A roll of 7 or 11 doubles the winnings.

    The Djarnak
    Omega 02: May be placed between any two adjacent players and prevents each from using any aggressive cards (cards with a pink box) against each other.

    Go With The Flo
    Omega 03: Allows a player to exchange any saved Special (or Very Special) card for Carrot #04 (Flo).

    The Conch
    Omega 04: May be used once by a player to silence all opponents for two rounds of play. Only the player holding The Conch may speak (and therefore make deals or exchanges of any kind).

    Lord Of The Bunnies
    Omega 05: Specialty Bunny or Super Specialty (OUT OF PRINT): The player with these bunnies down (in The Bunny Circle) may play two cards per turn. All other Specialty Bunny cards in The Bunny Circle are eliminated.

    Number Six
    Omega 06: Celebrity Bunny: This is a single Celebrity Bunny. Players that have three or more down may play two cards per turn.

    No Supe For You
    Omega 07: May be used once by a player to eliminate all Super Bunnies from The Bunny Circle that are the same color as any die which rolled an even number. Good luck getting even!

    Hare E. Potter
    Omega 08: May be used once by a player to retrieve the Magic Spatula or any Magic Fountain card from the discard. The retrieved card may be used immediately or saved.

    Dago Bunny
    Omega 09: May be used as a Green Bunny and stops all weapons directly targeting any Kinder Bunnies that a player has in The Bunny Circle.

    Baby Bunnies On Board
    Omega 10: When a player has this card saved and at least one Kinder Bunny down in The Bunny Circle then any time he must roll a die (or dice) of a specific color, this card allows the player to roll both the 10 and 12-sided dice of the same color and to choose which roll to use.

    Red Herring Pink Salmon
    Omega 11: May be used once by a player to counteract the death of any Red or Pink bunny. May be used at any time!

    Bunnies of the Caribbean
    Omega 12: May be used once by a player to steal the amount of Dolla rolled from any one opponent. Only the exact amount may be taken.

    Omega Thirteen
    Omega 13: May be used once by a player to force any one die roll by any player to be re-rolled. May be used at any time!

  • Details
Magic: the Gathering - Final Fantasy - Available for pick-up on Friday, June 6th 2025
Magic: the Gathering - Final Fantasy - Available for pick-up on Friday, June 6th 2025
Magic: the Gathering - Final Fantasy - Available for pick-up on Friday, June 6th 2025
Magic: the Gathering - Final Fantasy - Available for pick-up on Friday, June 6th 2025